/* Two parallel strokes swap colours precisely at the CRONO / GAME boundary. */
.crono-word,.stage .crono-word,.animated .crono-word,.animated.complete .crono-word{border:0;padding-bottom:.23em;--logo-stroke:max(1px,.045em);--logo-gap:max(1px,.035em)}
.crono-word i{position:relative}
.crono-word i::after{content:'';position:absolute;left:0;right:0;bottom:-.19em;height:calc(var(--logo-stroke) * 2 + var(--logo-gap));background:linear-gradient(to bottom,#d71928 0 var(--logo-stroke),transparent var(--logo-stroke) calc(var(--logo-stroke) + var(--logo-gap)),#111218 calc(var(--logo-stroke) + var(--logo-gap)) 100%)}
.crono-word i.game-letter::after{background:linear-gradient(to bottom,#111218 0 var(--logo-stroke),transparent var(--logo-stroke) calc(var(--logo-stroke) + var(--logo-gap)),#d71928 calc(var(--logo-stroke) + var(--logo-gap)) 100%)}
